![]() This the the part of gaming that is getting better, the kind of games that could not have existed in large numbers in the publisher dominated model.Īnd there are still AAA titles coming out. (whether it's $1-$5 or ad-supported or iap-supported or whatever). a number of games that are between tiny and medium-sized of incredible creativity, quality, and variety that are, nevertheless, quite cheap. These are the ones that are ruining things. This leads cheap (free+ads or free+iap) low quality games and a lot of them. There's no gatekeeper supplying the money who is filtering these out. some are pumping out low quality games as fast as they can, and compete mostly on price. It also takes the up-front money from the publisher out of a lot of games, meaning they are forced to be smaller, less sophisticated, etc. Naturally this increases the pressure to compete on price. With the gatekeeper out of the way there were a lot more game and a much greater variety of them. leaving the developer in control of things like the price. And the retail outlets became "thinner" - e.g. There were great games made, but not a lot of them.Īpp stores gave developers direct access to the retail outlet cutting out publishers. This really constrained creativity and variety. However, publishers exerted a lot of control over the development process and tended to be pretty conservative since they were risking all the money. The trend was for publishers to compete on the basis of this, leading to fewer, larger, more sophisticated, more expensive games. And with publisher money the games could be bigger, with higher production values, more sophisticated design, larger scope. With publishers as gatekeepers, there were a lot fewer games on the market. The old dominant model was that you went through a publisher: they had access to the retail outlets (which had access to the end-users), money needed to develop the game, the money and relationships to market a game. I don't actually think it's ruining games, but changing it. The problem is, that sometimes it turns out that it costs 1/10 as much and 3x as many people buy it. It's like the impulse aisle at the supermarket. If each of those same apps cost over $10 each, I don't think I would have bought more than 5 of them.Īt current iOS app prices, I can afford to buy stuff on a whim. Obviously my numbers are anecdotal, but in the last 3 years I've spent easily over $100 on apps for my iPhone and none of them cost more than $10. If it costs 1/3 as much but 10x as many people buy it, how is that a bad thing? The game is available for $14.99 on all platforms. #SID MEIERS STARSHIPS IPAD PC#The iPad App Store version of Sid Meier's Starships is out now, but the PC and Mac editions on Steam can currently only be pre-purchased, with a three hour countdown marking the game's release as of writing. #SID MEIERS STARSHIPS IPAD SERIES#Each choice you make carries consequences on your path to victoryĪ few early reviews have praised the game for offering the complexities of the Civilization series without the huge time commitment, though simultaneously noting hardcore fans may have issue with the shorter, more "bite-sized" gameplay.
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